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Paco games bullet force multiplayer
Paco games bullet force multiplayer





paco games bullet force multiplayer

On July 16th, 2015, we contacted Lucas via his Twitter account with an interest to buy and share Trigger Combat with users of. But most importantly - it worked and did not crash in 50% of launches, as the other games did. Although it looks funny today, in that time, this was one of the best and most addictive games.

paco games bullet force multiplayer

Just one weapon, few AI enemies and task to kill them all. It was one of the few games which worked well already in the new environment. Browser games were also domain of developers who did games out of love and did not care much about optimization and performance. The problem was, that new technologies as OpenGL or HTML5 were at the beginning of "their existence" and games in that time had to be very simple to run smoothly. We at PacoGames were well aware of the situationt and were looking for new games, which would replace the previous ones and bring great gaming experience to our users. Moreover, end of next important technology for running browser games - flash plugin - was not far ahead. In that time, Chrome browser stopped support of NPAPI plugin which was used by most of 3D games running in browsers in these days. This game was being developed by a young guy named Lucas Wilde, also known under nickname nxtboyIII. The story begins in the summer of 2015, when we found game Trigger Combat on Kongregate.







Paco games bullet force multiplayer